﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AnswerString
{
    public string AnswerName;
    public int Answer;
}
public class OnLineTestJsonData
{

}
public class TopicItem
{
    /// <summary>
    /// 
    /// </summary>
    public int Id { get; set; }
    /// <summary>
    /// 单选题
    /// </summary>
    public string Exam { get; set; }
    /// <summary>
    /// 今天星期几
    /// </summary>
    public string Title { get; set; }
    /// <summary>
    /// 
    /// </summary>
    public List<string> Answer { get; set; }
    /// <summary>
    /// 
    /// </summary>
    public int CorrectAnswer { get; set; }
    /// <summary>
    /// 这是个奇怪得..
    /// </summary>
    public string Parsing { get; set; }
    /// <summary>
    /// 
    /// </summary>
    public int Score { get; set; }
}

public class OnLineTestJsonDataRoot
{
    /// <summary>
    /// 
    /// </summary>
    public int TotalExaminationTime { get; set; }
    /// <summary>
    /// 
    /// </summary>
    public List<TopicItem> Topic { get; set; }
}